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Full Swing
30
Powerful swing attack
2
Combo Critical
30
Higher crit rate with combos
3
Combo Fenrir
30
Fenrir combo finisher
4
Snow Charge
30
Ice element on attacks
5
Rolling Spin
30
Spinning AoE attack
6
Smart Knockback
20
Knockback resistance
7
Final Cross
30
Cross slash attack
Over Swing
30
Ultimate swing - max first
2
Combo Tempest
30
Devastating combo finisher
3
High Mastery
30
Polearm mastery boost
4
High Defense
30
Massive DEF passive
5
Combo Barrier
30
Damage reduction with combos
6
Final Blow
30
Strong finisher attack
7
Maple Warrior
30
All stats +15%
8
Freeze Standing
30
Freeze immunity + counter
9
Hero's Will
5
Seduce/curse removal
Rien (Tutorial)
Henesys Hunting Ground I
Land of Wild Boar
Road of Regrets 3
Road to Oblivion 3
Forgotten Twilight
Pros
- Combo system makes gameplay extremely engaging and fast-paced
- Over Swing and Full Swing provide some of the best mobbing in the game
- Combo Tempest is a devastating screen-clearing ultimate attack
- Combo Drain provides excellent HP sustain for self-sufficient training
- Can reach level 200 unlike Cygnus Knights, accessing all endgame content
Cons
- Combo counter resets on death or disconnection, losing built-up damage bonuses
- Requires constant attacking to maintain combo count — cannot AFK easily
- Polearm attack speed is slower than sword or dagger classes
- Heavily reliant on the combo system — low combo count means significantly reduced damage
- Less bossing DPS compared to some Explorer classes at equivalent funding
AP Distribution
Lv. 1-10
Put all AP into STR. The Aran tutorial gives you strong starting skills and equipment.
Lv. 10-30
Pure STR. Polearm Mastery will handle your accuracy once you get it.
Lv. 30-70
Continue pure STR. Combo abilities scale with STR and your mastery handles accuracy.
Lv. 70-120
All STR. Full Swing and Combo Fenrir make you an incredible mobbing machine.
Lv. 120-200
Pure STR to 200. Over Swing, Combo Tempest, and Maple Warrior all benefit from maximum STR investment.
SP Allocation (Level by Level)
1st Job Aran I Lv. 10-30
Max Combo Ability (21000000) first — this is the foundation of your entire class
Max Double Swing (21000002) as your primary attacking skill
Put 1 point into Combat Step (21001001) for movement speed
Max Polearm Booster (21001003) for faster attack speed
Max Combat Step (21001001) with remaining points
2nd Job Aran II Lv. 30-70
Max Polearm Mastery (21100000) first for stable damage and accuracy
Max Triple Swing (21100001) to upgrade your basic combo attacks
Max Combo Drain (21100005) for HP sustain — this is critical for training
Put points into Final Charge (21100002) for a gap-closing rush attack
Max Combo Smash (21100004) for a strong combo finisher
Max Body Pressure (21101003) for passive counter-damage to enemies near you
3rd Job Aran III Lv. 70-120
Max Full Swing (21110002) immediately — this is your main mobbing skill and it's incredible
Max Combo Critical (21110000) for the critical rate boost on combo hits
Max Combo Fenrir (21110004) for a powerful combo skill that hits hard
Put points into Final Cross (21110003) for additional combo attack variety
Max Rolling Spin (21110006) for AoE damage around you
Max Smart Knockback (21111001) for knockback resistance
Max Snow Charge (21111005) for ice element on attacks, slowing enemies
4th Job Aran IV Lv. 120-200
Max Over Swing (21120002) immediately — this replaces Full Swing as your main attack
Max Combo Tempest (21120006) for your devastating ultimate combo skill
Max Maple Warrior (21121000) for the party-wide stat boost
Max High Mastery (21120001) for maximum polearm mastery and minimum damage
Max Final Blow (21120005) for the upgraded combo finisher
Max High Defense (21120004) for damage reduction
Put points into Combo Barrier (21120007) for party defense utility
Max Freeze Standing (21121003) for freeze immunity and stance
1st Job Aran I
2nd Job Aran II
3rd Job Aran III
#
Skill
Max
Notes
1
Full Swing
30
Powerful swing attack
2
Combo Critical
30
Higher crit rate with combos
3
Combo Fenrir
30
Fenrir combo finisher
4
Snow Charge
30
Ice element on attacks
5
Rolling Spin
30
Spinning AoE attack
6
Smart Knockback
20
Knockback resistance
7
Final Cross
30
Cross slash attack
4th Job Aran IV
#
Skill
Max
Notes
1
Over Swing
30
Ultimate swing - max first
2
Combo Tempest
30
Devastating combo finisher
3
High Mastery
30
Polearm mastery boost
4
High Defense
30
Massive DEF passive
5
Combo Barrier
30
Damage reduction with combos
6
Final Blow
30
Strong finisher attack
7
Maple Warrior
30
All stats +15%
8
Freeze Standing
30
Freeze immunity + counter
9
Hero's Will
5
Seduce/curse removal
Training Spots
Lv. 1-10
Rien (Tutorial)
Complete the Aran storyline tutorial for free EXP, skills, and equipment
Lv. 10-25
Henesys Hunting Ground I
Easy mobs to practice combo building and Double Swing chains
Lv. 25-40
Land of Wild Boar
Dense flat map perfect for building combo counter with continuous attacking
Lv. 40-55
Lv. 55-70
Lv. 70-90
Lv. 90-110
Lv. 110-140
Road of Regrets 3
Strong EXP for 4th job leveling, Over Swing demolishes groups
Lv. 140-170
Road to Oblivion 3
Excellent map layout for Over Swing mobbing with high EXP per mob
Lv. 170-200
Forgotten Twilight
Best EXP in the game for final push to 200 — Combo Tempest clears everything
Equipment Progression
Level
Weapon
Armor
Notes
10-30
Aran tutorial polearm or any early polearm
Aran tutorial gear from Rien quests
The tutorial gives solid starting equipment
30-50
Nakimaki or equivalent polearm
Mithril or Steel armor set
Scroll polearm for ATT when possible
50-70
Fairfrozen or Gold Surfboard
STR-scrolled armor, DEX shoes for accuracy
Prioritize weapon ATT over everything else
70-120
Sky Ski or Dragon's Tail
Zakum Helmet, STR-scrolled overall or top/bottom
Zakum Helm is essential — run it as soon as possible
120-160
Crimson Arcglaive or Dragon Flame
HTP, Zakum Helm, Czak Helm, scrolled top/bottom
4th job requires serious funding — invest in ATT scrolled gear
160-200
Best available polearm fully scrolled for ATT
Full endgame set: HTP, Czak Helm, ATT gloves, scrolled everything
Maximize weapon ATT and STR for Over Swing and Combo Tempest damage
- Never stop attacking — your combo counter is everything. Let it drop and your damage plummets
- Use Combo Drain as your primary healing method to save mesos on potions while training
- Snow Charge slows enemies, giving you more time to build combos without taking as many hits
- Combo Tempest consumes your combo counter — save it for large mob groups or boss burst windows
- Over Swing hits in a massive arc — position yourself to hit the maximum number of mobs per swing
Combo Ability
Double Swing
Combat Step
Polearm Booster
Polearm Mastery
Triple Swing
Final Charge
Combo Smash
Body Pressure