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Aran

Aran Aran IV

Aran is a legendary hero class that wields a massive polearm with devastating combo attacks. Using a unique combo system that rewards continuous attacking, Arans chain together powerful skills like Full Swing, Over Swing, and the ultimate Combo Tempest. With ice-charged attacks and incredible mobbing capability, Aran is one of the most action-packed classes in MapleStory v83.

Pros
  • Combo system makes gameplay extremely engaging and fast-paced
  • Over Swing and Full Swing provide some of the best mobbing in the game
  • Combo Tempest is a devastating screen-clearing ultimate attack
  • Combo Drain provides excellent HP sustain for self-sufficient training
  • Can reach level 200 unlike Cygnus Knights, accessing all endgame content
Cons
  • Combo counter resets on death or disconnection, losing built-up damage bonuses
  • Requires constant attacking to maintain combo count — cannot AFK easily
  • Polearm attack speed is slower than sword or dagger classes
  • Heavily reliant on the combo system — low combo count means significantly reduced damage
  • Less bossing DPS compared to some Explorer classes at equivalent funding

AP Distribution

Lv. 1-10 Put all AP into STR. The Aran tutorial gives you strong starting skills and equipment.
Lv. 10-30 Pure STR. Polearm Mastery will handle your accuracy once you get it.
Lv. 30-70 Continue pure STR. Combo abilities scale with STR and your mastery handles accuracy.
Lv. 70-120 All STR. Full Swing and Combo Fenrir make you an incredible mobbing machine.
Lv. 120-200 Pure STR to 200. Over Swing, Combo Tempest, and Maple Warrior all benefit from maximum STR investment.

SP Allocation (Level by Level)

1st Job Aran I Lv. 10-30

Max Combo Ability (21000000) first — this is the foundation of your entire class
Max Double Swing (21000002) as your primary attacking skill
Put 1 point into Combat Step (21001001) for movement speed
Max Polearm Booster (21001003) for faster attack speed
Max Combat Step (21001001) with remaining points

2nd Job Aran II Lv. 30-70

Max Polearm Mastery (21100000) first for stable damage and accuracy
Max Triple Swing (21100001) to upgrade your basic combo attacks
Max Combo Drain (21100005) for HP sustain — this is critical for training
Put points into Final Charge (21100002) for a gap-closing rush attack
Max Combo Smash (21100004) for a strong combo finisher
Max Body Pressure (21101003) for passive counter-damage to enemies near you

3rd Job Aran III Lv. 70-120

Max Full Swing (21110002) immediately — this is your main mobbing skill and it's incredible
Max Combo Critical (21110000) for the critical rate boost on combo hits
Max Combo Fenrir (21110004) for a powerful combo skill that hits hard
Put points into Final Cross (21110003) for additional combo attack variety
Max Rolling Spin (21110006) for AoE damage around you
Max Smart Knockback (21111001) for knockback resistance
Max Snow Charge (21111005) for ice element on attacks, slowing enemies

4th Job Aran IV Lv. 120-200

Max Over Swing (21120002) immediately — this replaces Full Swing as your main attack
Max Combo Tempest (21120006) for your devastating ultimate combo skill
Max Maple Warrior (21121000) for the party-wide stat boost
Max High Mastery (21120001) for maximum polearm mastery and minimum damage
Max Final Blow (21120005) for the upgraded combo finisher
Max High Defense (21120004) for damage reduction
Put points into Combo Barrier (21120007) for party defense utility
Max Freeze Standing (21121003) for freeze immunity and stance

Training Spots

Lv. 1-10
Rien (Tutorial)
Complete the Aran storyline tutorial for free EXP, skills, and equipment
Lv. 10-25
Henesys Hunting Ground I
Easy mobs to practice combo building and Double Swing chains
Lv. 25-40
Land of Wild Boar
Dense flat map perfect for building combo counter with continuous attacking
Lv. 40-55
Cold Field I
Excellent EXP, Combo Drain keeps you alive against their attacks
Lv. 55-70
Ghost Ship 5
Great EXP density for building combos and leveling before 3rd job
Lv. 70-90
Wolf Spider Cavern
Full Swing clears entire platforms of Wolf Spiders, incredible EXP
Lv. 90-110
The Nightmarish Last Days
High EXP mobs, Full Swing and Combo Fenrir make this extremely fast
Lv. 110-140
Road of Regrets 3
Strong EXP for 4th job leveling, Over Swing demolishes groups
Lv. 140-170
Road to Oblivion 3
Excellent map layout for Over Swing mobbing with high EXP per mob
Lv. 170-200
Forgotten Twilight
Best EXP in the game for final push to 200 — Combo Tempest clears everything

Equipment Progression

Level Weapon Armor Notes
10-30 Aran tutorial polearm or any early polearm Aran tutorial gear from Rien quests The tutorial gives solid starting equipment
30-50 Nakimaki or equivalent polearm Mithril or Steel armor set Scroll polearm for ATT when possible
50-70 Fairfrozen or Gold Surfboard STR-scrolled armor, DEX shoes for accuracy Prioritize weapon ATT over everything else
70-120 Sky Ski or Dragon's Tail Zakum Helmet, STR-scrolled overall or top/bottom Zakum Helm is essential — run it as soon as possible
120-160 Crimson Arcglaive or Dragon Flame HTP, Zakum Helm, Czak Helm, scrolled top/bottom 4th job requires serious funding — invest in ATT scrolled gear
160-200 Best available polearm fully scrolled for ATT Full endgame set: HTP, Czak Helm, ATT gloves, scrolled everything Maximize weapon ATT and STR for Over Swing and Combo Tempest damage
  • Never stop attacking — your combo counter is everything. Let it drop and your damage plummets
  • Use Combo Drain as your primary healing method to save mesos on potions while training
  • Snow Charge slows enemies, giving you more time to build combos without taking as many hits
  • Combo Tempest consumes your combo counter — save it for large mob groups or boss burst windows
  • Over Swing hits in a massive arc — position yourself to hit the maximum number of mobs per swing