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Sword Mastery
20
Core passive. Increases sword accuracy and mastery percentage for stable damage.
2
Sword Booster
20
Speeds up your attack rate significantly. Essential for DPS.
3
Final Attack: Sword
30
Chance to deal an extra hit after each attack. Good for extra DPS while training.
4
Rage
20
Party buff that increases weapon attack. Always keep active.
5
Power Guard
30
Reflects damage back to enemies and reduces damage taken. Great for survivability.
Combo Attack
30
Your defining skill. Builds combo orbs on each attack, massively boosting damage.
2
Panic: Sword
30
Strong single-target attack that also reduces enemy accuracy. Great for bossing.
3
Coma: Sword
30
AoE stun attack. Useful for crowd control while training.
4
Shout
30
AoE attack that stuns nearby enemies. Good mobbing tool.
5
Armor Crash
20
Cancels enemy weapon/magic defense buffs. Useful in boss fights.
Brandish
30
Your main attack. Fast, strong two-hit slash with great range.
2
Enrage
30
Consumes all 10 combo orbs for a huge weapon attack boost. Massive DPS increase.
3
Advanced Combo Attack
30
Upgrades combo orbs to deal even more damage. Essential passive.
4
Maple Warrior
30
Boosts all stats by 15% at max level. Party-wide buff.
5
Power Stance
30
Prevents knockback. Critical for bossing.
6
Achilles
30
Reduces physical damage taken by 15%. Great passive for survival.
7
Rush
30
Charges forward pushing mobs. Great for repositioning.
8
Monster Magnet
30
Pulls monsters toward you. Useful for grouping mobs.
9
Guardian
30
Chance to reduce damage to 1. Extra survivability.
10
Hero's Will
5
Removes seduce. Essential for Horntail.
Forgotten Twilight
Pros
- Highest single-target DPS among warriors with Enrage + Brandish
- Combo Attack system provides a massive damage multiplier
- Rush is excellent for repositioning mobs and bossing
- Rage provides a party-wide attack buff
- Strong and consistent damage output at all levels
Cons
- Getting hit resets combo orbs, punishing in mobby boss fights
- Enrage disables your weapon defense, making you fragile
- Limited mobbing ability compared to other warriors (no AoE like Dragon Roar)
- Dependent on maintaining combo count for optimal damage
- Requires high funding to truly shine in endgame bossing
AP Distribution
Lv. 1-10
Put everything into STR. You can go with 4 STR / 5 DEX to start if you want, but pure STR works if you have gear with DEX.
Lv. 10-30
Add DEX to around 35 to equip level 30 swords comfortably. Rest into STR.
Lv. 30-70
Keep DEX around 60 for weapon requirements. Pump all remaining AP into STR.
Lv. 70-120
If you have DEX gear (Zakum Helmet, accessories), you can start washing DEX out. Otherwise keep DEX at ~80 and dump STR.
Lv. 120-200
Endgame: Minimum DEX possible with equipment bonuses. All AP into STR. Consider HP washing for bosses like Horntail.
SP Allocation (Level by Level)
2nd Job Fighter Lv. 30-70
Lv 30: +1 Sword Booster (need Mastery 5 first, so +4 Sword Mastery, +1 Sword Booster)
Lv 31-33: Sword Mastery to 10, then Sword Booster to 6 (usable)
Lv 34-38: Sword Booster to 16, comfortable duration
Lv 39-43: Sword Mastery to 20 (max)
Lv 44-47: Rage to 20 (party attack buff)
Lv 48-53: Power Guard to 30 (max, damage reflect + reduction)
Lv 54-59: Sword Booster to 20 (max)
Lv 60-70: Final Attack: Sword to 30 (max, remaining points here)
3rd Job Crusader Lv. 70-120
Lv 70: +1 Combo Attack immediately (start building orbs)
Lv 71-79: Combo Attack to 30 (max, your core mechanic)
Lv 80-89: Coma: Sword to 30 (max, AoE stun for training)
Lv 90-96: Shout to 20 (AoE damage + stun)
Lv 97-106: Panic: Sword to 30 (max, single-target boss DPS)
Lv 107-112: Armor Crash to 20 (max, boss debuff utility)
4th Job Hero Lv. 120-200
Lv 120: +1 Brandish, +1 Enrage, +1 Advanced Combo Attack
Lv 121-130: Brandish to 30 (max, primary attack)
Lv 131-140: Advanced Combo Attack to 30 (max, boosts combo multiplier)
Lv 141-150: Enrage to 30 (max, +40 weapon attack at max orbs)
Lv 151-160: Maple Warrior to 30 (max, party stat buff)
Lv 161-170: Power Stance to 30 (max, anti-knockback for bossing)
Lv 171-178: Achilles to 30 (max, 15% damage reduction)
Lv 179-187: Rush to 30 (max, mobility and boss utility)
Lv 188: Hero's Will to 5 (max, anti-seduce)
1st Job Fighter
#
Skill
Max
Notes
1
Sword Mastery
20
Core passive. Increases sword accuracy and mastery percentage for stable damage.
2
Sword Booster
20
Speeds up your attack rate significantly. Essential for DPS.
3
Final Attack: Sword
30
Chance to deal an extra hit after each attack. Good for extra DPS while training.
4
Rage
20
Party buff that increases weapon attack. Always keep active.
5
Power Guard
30
Reflects damage back to enemies and reduces damage taken. Great for survivability.
2nd Job Crusader
#
Skill
Max
Notes
1
Combo Attack
30
Your defining skill. Builds combo orbs on each attack, massively boosting damage.
2
Panic: Sword
30
Strong single-target attack that also reduces enemy accuracy. Great for bossing.
3
Coma: Sword
30
AoE stun attack. Useful for crowd control while training.
4
Shout
30
AoE attack that stuns nearby enemies. Good mobbing tool.
5
Armor Crash
20
Cancels enemy weapon/magic defense buffs. Useful in boss fights.
3rd Job Hero
#
Skill
Max
Notes
1
Brandish
30
Your main attack. Fast, strong two-hit slash with great range.
2
Enrage
30
Consumes all 10 combo orbs for a huge weapon attack boost. Massive DPS increase.
3
Advanced Combo Attack
30
Upgrades combo orbs to deal even more damage. Essential passive.
4
Maple Warrior
30
Boosts all stats by 15% at max level. Party-wide buff.
5
Power Stance
30
Prevents knockback. Critical for bossing.
6
Achilles
30
Reduces physical damage taken by 15%. Great passive for survival.
7
Rush
30
Charges forward pushing mobs. Great for repositioning.
8
Monster Magnet
30
Pulls monsters toward you. Useful for grouping mobs.
9
Guardian
30
Chance to reduce damage to 1. Extra survivability.
10
Hero's Will
5
Removes seduce. Essential for Horntail.
Training Spots
Lv. 1-10
Lv. 10-21
Lv. 21-30
Lv. 30-40
Lv. 40-55
Lv. 55-70
Lv. 70-85
Lv. 85-100
Lv. 100-120
Lv. 120-200
Forgotten Twilight
Best endgame map. Brandish + Rush makes clearing fast.
Equipment Progression
Level
Weapon
Armor
Notes
1-10
Beginner Sword
Beginner clothing from Maple Island
10-30
Red Katana / Fireman's Axe (if funded)
Full Steel set (Steel Helm, Platine, etc.)
Get warrior jump and speed gear if available.
30-60
Doombringer (Lv 35) or Sparta (Lv 50)
Mithril Platine set, Zakum Helmet when available
Focus on weapon attack above all else.
60-90
Dragon Claymore (Lv 60) or Jeweled Katar (Lv 70)
Gold Platine or Orientican set
Start scrolling gear seriously.
90-120
Stonetooth Sword (Lv 100) or Maple Soul Singer
Henesys set or scrolled bathrobe
Aim for Zakum Helmet and HTP.
120-200
Stonetooth Sword (scrolled) or Dragon Carabella (Lv 130)
Scrolled endgame gear, Horntail Pendant, Zakum Helm
Full endgame scrolling. Aim for 30%+ STR on accessories.
- Always maintain 10 combo orbs before using Enrage — it consumes all orbs for the attack boost.
- Use Rush to push mobs into walls for easier mobbing and to reposition bosses.
- Rage stacks with other party buffs but does NOT stack with other attack buffs from items like Cider.
- Toggle Enrage off when taking heavy boss damage since it removes your weapon defense.
- For Horntail, max Hero's Will early — seduce is the #1 cause of death for melee classes.